PDF Science Fiction Hobby Games: A First Survey

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Science Fiction Hobby Games : A First Survey

In sum, I found that overwhelmingly, participants play once or more a week with the same group of people but enjoy playing with—and teaching the game to—new people. Additionally, participants tended to have mixed feelings about using digital apps in games, but enjoyed strategic, cooperative, and deck building games the most. Participants enjoyed a great variety of mechanics, with worker placement the most popular, although this varies with age and gender. By a huge margin, the game that most people listed was Settlers of Catan or, as it is now known, Catan , with people naming it as their gateway game.

One of the things I was most interested in discovering about board game players is how committed to social activities they were. I wanted to find out how people played socially. I asked participants to how they participated with board games and let them click as many ways as they wanted: the answers thus reflect the variety in the hobby. As a hobby, board gaming is creative people said they have created games and social almost everyone wrote that they play games with people or attend conventions.

Analyzing this data a bit more, some interesting comparisons in terms of gender and age can be seen. While many of the categories are pretty consistent in terms of gender, some are more varied. In terms of age, some fascinating correlations can be seen.

Science Fiction Hobby Games

For example, the older someone is, the more likely they are to play games solo, and the less likely they are to play games with the same group of people at irregular times. This likely has to do with the cost of the convention coupled with the ability to readily travel. The last group of questions I asked focused on the types of games people liked to play, as well as the elements of games that people most enjoyed.

I wanted to interrogate the stereotypical notion that that board games are a palliative against the digitization of contemporary life, so I thought it would be worthwhile to find out whether people like to play games with digital apps.

The results were perhaps the most evenly distributed of any question I asked on the survey, with people liking the use of apps, people disliking the use of apps, and people neither liking nor disliking. The last couple of questions dealt more generally with types of games and mechanics that people preferred, and reveal a wide range of opinions.

Respondents were given the option to check as many different answers as were applicable, so the data pool is enormous for all of these questions. Question 21 asked respondents which style of game they preferred.

It could be that the popularity of particular games has affected the results, or the longevity of games in the market may make a difference. This time, I received responses to the question, with answering in total. Obviously, however, there is great variance in the mechanics that people enjoy playing, and almost every participant clicked more than one. In total, here are the mechanics that people prefer:. Breaking down this data via age and gender again, we can see some fascinating results that reflect differences in preferred mechanics. Just looking at these statistics, it seems as though men seem to favor games with more direct competition and strategy, while women seemed to favor games with more individual achievement although, of course, players of all genders liked every type of game, so these are just generalizations.

This correlates with the social aspect of gaming; secret identity games are generally much more social and interactive than the other types.